Action · Racing, stunts, flight

Race it. Jump it.
Fly it.

Racing, dirt bike stunts, flight and two-player games. Pick one and play right in your browser.

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★ Most hours played SpaceX Lander Guide the booster onto the drone ship and stick the landing. Launch →

Pit notes

10 games
SpaceX Lander

Spend fuel to land softly

Your tank refills to 100% when the payload deploys, and each leftover percent is worth only 2 points. A perfect touchdown at 12 m/s or slower beats a smooth one by 300.

  • Perfect landing 1000 + fuel×2
  • Payload deploy 300 pts
  • Tower cleared 100 pts
Play SpaceX Lander →
Lane Splitter

Keep the chain alive

A close pass pays 200 times your chain, and another within four seconds raises the chain, up to ×5. One collision ends the run, so only take gaps you can make.

  • Close pass 200 × chain
  • Overtake 50 pts
  • Each meter 2 pts
Play Lane Splitter →
Apex Drift

Win first, drift second

First place pays 6,000 and second 3,500, while drift points stop at 2,000 a race. The top three qualify early on, but from stage 9 anything but a win costs a life.

  • Win 6,000 pts
  • Drift cap 2,000 a race
  • Qualify 1,000 × stage
Play Apex Drift →
Roadster Jump

Bank your stunt gold

Each barrel roll adds 10 stunt gold and each clean landing adds 3, up to 100 a course. It only pays at the finish, so a crash on the way loses all of it.

  • Barrel roll 10 gold
  • Clean landing 3 gold
  • First clear 100+ gold
Play Roadster Jump →
Moto Jump

Stack tricks on one jump

In Freestyle, every extra trick on the same jump adds 0.5× to that jump's trick points. A jump you don't land scores nothing, and a crash ends the run.

  • Front flip 1,200 pts
  • Backflip 1,000 pts
  • 360 whip 800 pts
Play Moto Jump →
Dirt Jumper

Mix tricks, release before landing

Every extra kind of trick in one jump adds 0.5× to its multiplier, but landing mid-whip or still spinning is an instant bail. Stop rotating and end the trick before you touch down.

  • Back/front flip 350 pts
  • Tailwhip 300 pts
  • Whip 150 pts
Play Dirt Jumper →
Flight Ops

Finish on Simulation controls

A mission flown on Simulation controls from start to finish scores 1.5×. Switching to Arcade during the flight keeps the standard score, so use it to learn a mission.

  • Simulation finish 1.5× score
  • Arcade used standard score
  • Switch controls M key
Play Flight Ops →
Dynamine

Chain bombs for bigger blasts

Bombs caught in a blast go off instantly, so chain them to reach farther. Spiders pay 400, double a knocker, and the exit only opens once every enemy is gone.

  • Spider 400 pts
  • Knocker 200 pts
  • Level clear 1000 pts
Play Dynamine →
Bunker Run

Keep pushing north

Your score is just distance north, 4 m per row, so kills add nothing on their own. Stay off the bottom edge, where artillery deals 14 damage a second.

  • Each row north 4 m
  • Artillery band 14 dmg/sec
  • Radio post 12 s slowdown
Play Bunker Run →
Hook & Ladder

Drive clean for the bonus

Any hard crash or recovery cancels the 150-point clean bonus, and recovering also burns 5 seconds off the clock. Take corners gently, since every second left pays 5 points.

  • Fire out 200 pts
  • Seconds left 5 pts each
  • Clean run +150 pts
Play Hook & Ladder →

About Action

Racing and drift games, dirt bike stunts, flight and two-player games, built for the browser. They load in seconds, cost nothing and need no account. Top scores go on the public leaderboards under a first name.

Flight Ops, Moto Jump and Roadster Jump run in 3D, so they need a browser with WebGL turned on. Bunker Run is played on a keyboard. Looking for the coin-op classics? They are in the Arcade.

These are independent games. SpaceX Lander and Roadster Jump are not affiliated with SpaceX or Tesla.