THE OCEAN KEEPS ITS SECRETS.

Battleship.

RECORD0–0
BEST STREAK0
BEST WIN CAPTAIN—
FLEET COMMANDDeployment • North Atlantic

FRIENDLY WATERS

Your fleet

5 ships ready
Your ships× Hit• MissCHART 01 / FRIENDLY

Select a ship below the chart to reposition it.

THE FLEET AT YOUR COMMAND

Your fleet.
Your formation.

AIRCRAFT CARRIER05 HULL SECTIONS

The heart of your fleet. Five squares to protect.

Searches methodically. Follows up on every hit.

Your fleet is ready. Shuffle or customize it first.

Your fleet is ready. Reposition any ship, or go straight to battle.

17 HULL SECTIONS

01Hide your fleet. Five ships. No overlaps.

02Read the water. A hit is your next clue.

03Sink all five. The last fleet afloat wins.

Captain’s handbook Rules, controls & strategy +

How to play Battleship

Place your carrier (5 squares), battleship (4), cruiser (3), submarine (3), and destroyer (2) on a 10×10 ocean. Ships run horizontally or vertically, never diagonally. They may touch but cannot overlap. Select a ship to move it, use Rotate or the R key to change direction, then select a square for its bow. Shuffle gives you a fresh arrangement.

Choose an opponent and select Battle stations. You fire first. Select a coordinate in enemy waters, then press Fire shot. Players alternate one shot at a time, even after a hit. A cross means a hit; a small ring means a miss. Hit every square of a ship to sink it. Sink all five enemy ships to win.

Three fair opponents

Cadet searches at random, giving you room to learn. Captain searches in a checkerboard pattern and pursues hits. Admiral calculates where the remaining ships can fit. Every opponent uses only previous shots and announced sinkings. None can see your hidden ships.

Controls

Use a mouse or touch to select ships and squares. On a keyboard, Tab enters a chart; the arrow keys move between squares; Enter or Space selects one. R rotates your selected ship during deployment. Select Fire shot to confirm your target. On a phone, the Enemy waters and Your fleet tabs switch charts.

Make every shot count

Search in an alternating pattern to cover more water. After a hit, try neighboring squares and follow the line of the ship. Ships may touch, so a sunk ship does not guarantee that its neighboring squares are empty. Your record and best win streak save on this device. Your fewest shots to win is saved separately for each difficulty.

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