F-16 Carrier Ops — corresponding aircraft source
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Original FlightGear assets are listed with upstream URLs and SHA-256 hashes in
SOURCE-MANIFEST.json. LICENSE, copyright.txt and authors.txt apply to the aircraft
and these conversion/rendering adaptations (GPL version 2 or later).

Blender 5.2 was used. From this folder:
  blender --background --python convert_f16.py -- --no-render
  blender --background --python refine_canopy.py
  blender --background --python bake_ao.py

The refined output f16-refined.glb is shipped in the game as assets/f16.glb.
A packed editable f16-refined.blend is also included. The AO script writes
2048px airframe-ao.png; the browser uses its grayscale JPEG derivative.

browser/ contains the current browser model, material and scene integration
source. Three.js r128 (MIT) is shipped separately in the game's vendor folder.

For the offline carrier render, follow RENDER-CARRIER-HERO.txt. Download the
Truman source archive and deck-pbr-source.zip from the same asset-credits page.
Unpack deck-pbr-source.zip inside carrier-source (it supplies deck-pbr/).
The photographic sky is assets/sky.hdr, also available beside these downloads.
