Score: 0
High Score: 0
The original: Lunar Lander by Atari (1979). Ours is an independent remake, not affiliated with Atari.
Lunar Lander is the arcade physics puzzle where you guide a fragile spacecraft to a soft landing on the moon. You have limited fuel, real gravity working against you, and a flat landing pad somewhere on the rocky surface. Touch down too fast or off the pad and the lander crumples.
Classic is the arcade run. Land on any pad — smaller pads multiply your score. A soft, centred touchdown is a Perfect for double points, landings in a row build a streak, and better landings refuel more. Complete a 360° flip and land to earn 500 bonus points, once per flight. You have three lives, and every landscape is harder than the last.
Missions is a campaign across the Moon in three chapters, and every flight is a job: fly through beacon gates, drop supply crates onto targets, winch stranded crew up on a cable, dodge a meteor shower, land on a moving rover, carry a load slung under the craft, thread a lava tube, and dock with a station overhead. Medals rate how well you did the job, not just the touchdown. Finish a mission to unlock the next.
Daily challenge gives everyone the same flight each day (UTC). Retry as often as you like; your best run flies beside you as a ghost, and you can share your result.
Press C to switch between the close approach camera and a wide view. On phones and tablets, use the buttons under the game.
Lunar Lander shipped from Atari in 1979 as one of the first arcade games with vector graphics — a black background and crisp white lines. It was descended from a 1969 text-based simulation written by a high-school student named Jim Storer, which spread through DEC user groups for years before Atari turned it into a coin-op.
How do I play Lunar Lander? Use the up arrow to thrust and left/right arrows to rotate. Aim for a flat landing pad and touch down at a low vertical speed without running out of fuel.
Is Lunar Lander free? Yes — no signup, no downloads, no installs.
What's a "good" landing speed? Keep descent below 2 m/s, sideways drift below 1 m/s, and tilt below 15 degrees. Supply drops and suspended loads have their own delivery requirements. Marginal vertical impacts can bounce; faster impacts destroy the craft.
Does my high score save? Yes — your personal bests save in your browser and also go on the public leaderboards under your first name. You can change your name on your profile.