One shot. A sky full of possibilities.
Aim where missiles are going, not where they are. Your interceptor leaves a blue field. Destroyed enemies create amber blasts that catch their neighbors. Longer chains score more.
Six cities. Three batteries. You.
Every battery works from the start and recharges automatically. Each city can take three hits. Tap Emergency Pulse or press Space to clear a crisis once per wave. Choose a free upgrade every two waves.
Stay for one more wave.
Splitters arrive on wave 2, fast missiles on wave 3, armored threats on wave 4, and a siege carrier every fifth wave. Your best score saves in this browser. Keyboard: arrows to aim, F to fire, P to pause, M for sound.