Follow the pulsing shot
The large display gives your next action. Break the three center targets, then shoot the open Shaft to start a chapter. Knocked-down targets and an earned open Shaft survive a lost ball. The bank resets after collection; temporary multiball openings expire with the mode. Pulsing lights mark your current objective; steady lights show optional rewards and progress.
- Left RAIL
- Cross-shoot from the right flipper. The ramp returns to the left inlane for a controlled next shot.
- Right RIVER
- Cross-shoot from the left flipper. This ramp spills into the CRYSTALS, not an inlane.
- Center SHAFT
- Clear all three ROCK FACE targets to expose the scoop. Shoot it to start the next chapter or collect a lit lock, extra ball or super jackpot.
- Two TIMBERS
- The angled targets beside the face light the Shaft lock. Collect two locks for Cave-In multiball.
- DRILL / ORBIT
- The outside lanes loop across the top. The left lane also spins the drill. Complete loops to explore the rooms.
- CRYSTALS
- In Break-Through, enter on the River, collect 10 blue-bumper hits, then make the River again to follow the water deeper.
- PILLAR / KICK
- The pillar saves a center drain; the kickback saves the left outlane. Completing C-U-T reloads both. SHOOT AGAIN shows ball-save or extra-ball availability.
Hit both Timbers to qualify a Shaft lock; two locks start Cave-In multiball. Complete C-U-T to increase bonus and restore the pillar and left kickback. While launching, the flippers move the selected C-U-T skill lane. These rewards work alongside your main objective.