The house rules +
Player 1 has solids (1–7). Player 2 or the computer has stripes (9–15). Pot your own ball to keep your turn. Clear your group, then pocket the 8 to win. No called pockets.
Hit your group first (or the 8 once your group is cleared). After contact, a ball must reach a cushion or a pocket. Scratching, missing, or hitting the wrong group gives your opponent ball in hand: click any clear spot to place the cue ball.
Pot the 8 early, or scratch while potting it, and you lose. On the opening break, either group may be hit; a potted 8 is returned to the table. No four-cushion break requirement.
Keyboard: ← → aim, Shift for fine aim; ↑ ↓ power; Space shoots. During ball in hand, arrows position the cue ball and Enter places it. M toggles sound.
Best runs and computer wins are saved on this device. A run counts your own balls pocketed on consecutive legal shots.