← Card games
Card game · vs Computer

Skyjo

You0points
Computer0points
Round1lowest wins

Twelve cards. A little luck. Keep it low.

Limestone / The Card Room
The deal

Turn over any two of your cards.

You

Three equal cards in a column clear together.

THE CARD ROOM
Draw pile
Discard
A little less
is a little more.
Computer

Only face-up cards count toward the visible total.

Score sheet No rounds finished yet
RoundYouComputerRunning total

A ×2 marks the finisher’s penalty. Lower is better.

How to play Skyjo
  1. Reveal two. Start with 12 cards in four columns. Turn over any two. The higher visible total starts the first round; the previous finisher starts later rounds.
  2. Draw or take. Take the discard and swap it for any card in your grid. Or draw a hidden card: keep it and swap, or discard it and reveal one hidden card.
  3. Clear a column. Three face-up cards with the same number in a vertical column are discarded automatically, even during the final reveal.
  4. Finish carefully. Reveal all your remaining cards to give the computer one final turn, or vice versa. Remaining hidden cards then turn over for scoring.
  5. Keep it low. Add the remaining card values. The finisher doubles a positive round score unless it is strictly lower than the opponent’s. At 100 or more total points for either player, the lowest total wins; equal totals tie.

Values range from −2 to 12. Visible points exclude hidden cards. A tied opening reveal lets you start.

Rules reference: Magilano’s Skyjo rulebook. This is an independent browser adaptation.

More from the card room: Gin Rummy · Hearts · Cribbage · Player Profile

Give feedback