Click "Roll dice", then click your checker (or the bar) and tap a destination point. Use both dice when possible — if only one can be used, the larger one is mandatory.
You play white (light checkers, moving counter-clockwise around the board). The AI plays black. Click Roll dice to start your turn, then make moves equal to each die.
You can move to a point if it's empty, holds your own checkers, or holds exactly one enemy checker (which gets sent to the bar). You cannot move to a point held by 2+ enemies.
If you have checkers on the bar, you must re-enter them all (in the opponent's home board) before making any other moves. Bear off when all 15 of your checkers are in your home board (points 1–6 from your perspective). Win by bearing off all 15.
Doubles give you four moves of that number. If you can't legally use a die, it's forfeited; if only one die is usable, you must use the larger if possible.
v1 has no doubling cube — single-game play only. Wins, losses, and best streak save locally.