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Printable Hand and Foot score sheet

Four rounds with the meld requirement printed on each row, running totals for two teams, and the card values and book bonuses alongside.

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Hand and Foot

4 players · 2 teams · 5–6 decks
4 rounds · highest score wins
Four rounds — each player gets a Hand and a Foot. Highest total wins.
RoundMeldTeam 1RunningTeam 2Running
150
290
3120
4150
FINAL
Card values & bonuses
CardValueBonusPoints
Joker50Clean book (no wilds)500
Ace / 220Dirty book (with wilds)300
8 – K10Going out100
4 – 75Red 3 (each)100

How a round runs

  • Play your Hand first; empty it to pick up your Foot
  • A book is seven cards of a rank
  • Meet the round's meld before laying anything down
  • You need the required books before going out
  • Ask your partner before going out
  • Deduct cards left in hand at the end
Hand and Foot is played with many house variations — meld minimums, book requirements and the number of decks all differ between groups. The values above are the most common set; agree on any differences before the first deal.
Limestone Games Hand and Foot score sheet · free printable · limestonegames.com/printables/

How Hand and Foot is scored

Hand and Foot is a Canasta relative where each player receives two sets of cards — a Hand, played first, and a Foot, picked up once the Hand is empty. Unlike Mexican Train or Phase 10, the highest score wins.

The four rounds

Each round has a rising initial meld requirement: 50, 90, 120, 150. You must meet it before laying anything down, counting card values only.

Books

A book is seven cards of a rank. A clean book, all natural, is worth 500; a dirty book containing wild cards is worth 300. Most groups require a set number of each before a team may go out.

Going out

To go out you must have completed your Foot, met the round's book requirement, and — by near-universal convention — asked your partner's permission. Going out scores 100.

Cards left in either your Hand or Foot at the end count against your team, which is why a badly timed go-out can cost more than it earns.

Playing Hand, Knee and Foot?

Some families deal a third pile: a Hand, a Knee, and a Foot, played in that order. Everything else — meld minimums, clean and dirty books, going out — scores the same, so this sheet works unchanged; the rounds just run longer. Groups often add a deck or two to cover the extra deal.

House rules run wild here

Hand and Foot varies more between groups than almost any other card game — the number of decks, the meld minimums, the book requirements and whether red threes help or hurt are all disputed. The values here are the most common set. Agree on the differences before the first deal.

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