Nine holes, two games per sheet, and the scoring table that settles every table argument — including what a pair of Hole-in-Ones is actually worth. Numbers straight from the official rule book.
| Hole | Player 1 | Player 2 | Player 3 | Player 4 | Player 5 | Player 6 |
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| Total |
| Hole | Player 1 | Player 2 | Player 3 | Player 4 | Player 5 | Player 6 |
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| 1 | ||||||
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| 9 | ||||||
| Total |
Golf with cards: everyone lays out eight face-down cards in two rows of four, flips two to tee off, and then swaps and reveals one card per turn — drawing from the deck or taking the discard — trying to finish the hole with the lowest strokes. When someone's eighth card turns face-up, the hole ends and every grid is scored.
Everything happens in vertical columns: a matching pair stacked in a column cancels to zero, and multiple matching pairs of the same number earn escalating bonuses — two pairs are worth −10 on top of cancelling, three pairs −15, four pairs −20. The Hole-in-One cards break the pattern deliberately: at −5 each they never cancel, so pairing them keeps both fives, and the fabled 2×2 block of all four is −30. The bonus table rides on the sheet because nobody believes it the first time.
Down to one face-down card, you may stall — draw and discard without flipping — waiting for the card that turns your last column into a match. It's legal, it's infuriating, and it's in the official rules ("lining up the putt"). Like the theme without the brand? The traditional Golf card game plays the same idea with a standard deck.
Do pairs across a row count? No — only vertically stacked matches score. Two 7s side by side are just fourteen strokes.
Who deals? Lowest drawn card deals first, then the deal rotates left each hole — nine holes, up to nine dealers.