Table shuffleboard and the outdoor court game score completely differently — one climbs to 15 by ones and twos, the other jumps to 75 in tens. This sheet carries a card for each, with the zone values and the rules people argue about printed where the chalk marks go.
| Frame | Player / Team A | Player / Team B | ||
|---|---|---|---|---|
| pts | total | pts | total | |
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 | ||||
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| 8 | ||||
| 9 | ||||
| 10 | ||||
| 11 | ||||
| 12 | ||||
| Frame | Player / Team A | Player / Team B | ||
|---|---|---|---|---|
| pts | total | pts | total | |
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 | ||||
| 10 | ||||
| 11 | ||||
| 12 | ||||
| 13 | ||||
| 14 | ||||
The bar game and the cruise-ship game share a name and almost nothing else. On a table, only the side with the closest weight scores each frame — every weight of theirs ahead of the best opposing weight counts its zone (1, 2, 3, or a hanging 4). On the court, every disc resting cleanly inside a zone counts for its side — 10, 8, or 7 — and the 10-OFF area quietly steals ten from careless shots.
Four weights per side per frame, thrown alternately. After the last weight stops, figure out whose weight is closest to the far end: that side scores every one of its weights that beats the opponent's best, at the zone each sits in. The card's running-total column is where 15 sneaks up on people — two good frames from 9 ends a game.
The outdoor triangle rewards bold shots — a clean 10 sits inches from the −10 trap behind it. Discs touching any line score nothing, which settles most arguments before they start; a tape measure settles the rest. First to 75 wins, but the frame in progress is always completed, so a trailing side can still steal the game on the final discs.
Can you knock an opponent's disc into 10-OFF? Yes — on the court, shoving enemy discs into the penalty zone is half the strategy. Their disc, their minus ten.
What if the frame ends tied? No score for the frame in the table game; on the court, each side counts its clean discs as normal — ties only matter for the closest-disc rule in the bar game.