Lost the mat, kept the chips? This is the classic nine-section Tripoley layout on a printable page — ante spaces for the hearts payouts, the Kitty, and the Pot — with the three-phase rules underneath so the game runs without the box.
Tripoley is three small games stacked into one deal — a hearts payout, a hand of poker, and a race of Michigan Rummy — glued together by the chip sections on the mat. Print the mat, drop it in the middle of the table, and ante one chip to each section. Deal out the whole deck plus one spare hand, face down; uneven hands are part of the game, and the dealer may swap their hand for the spare sight unseen.
Hearts payout: holders of the marked hearts show them and sweep those sections — the K-Q section needs both cards in one hand, and 8-9-10 pays for the run in any single suit. Poker: everyone chooses five cards from their hand, a round of betting goes into the Pot, best hand takes it. Michigan: the dealer leads their lowest card, sequences climb until they stop and restart in a new suit, and the first empty hand takes the Kitty plus a chip per card from every straggler.
Any section nobody could claim — an ace of hearts asleep in the spare hand — carries its chips forward, and everyone antes onto it again next deal. Three deals of an unclaimed K-Q builds the kind of pot that makes grown relatives gasp over a card game, which is the entire point of Tripoley. Warm up the poker phase with the hand rankings chart, or the stops phase with a few hands of hearts.
How many can play? Four to nine around one mat, with the deck dealt as far as it goes. Two or three players works but leaves the spare hand holding half the payouts — expect carryovers.
Chips per player? The boxed game starts everyone near fifty; any number works so long as antes stay affordable. Play to a time limit or until one player holds everything, traditionally the same thing.