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Printable 500 score sheet

A running scorecard for both sides plus the thing every table ends up arguing about — the full Avondale bid value table, from six spades at 40 to ten no-trumps at 520, with misère where it belongs.

Euchre score sheet → Prints on one page — US Letter or A4. Save as PDF from the print dialog.

500 (Five Hundred)

4 players · 2 partnerships · 43 cards + joker
10 tricks · 3-card kitty · game to 500
Running score — game to +500, out at −500
BidUsRunningThemRunning
Bid values — the Avondale schedule. A bid must beat the previous bid's value.
TricksNo trump
6406080100120
7140160180200220
8240260280300320
9340360380400420
10440460480500520
Misère250Open misère500

Reference

  • Make the bid — score its value; fail — lose its value
  • Opponents always score 10 per trick taken
  • Win all 10 tricks — minimum 250
  • Trumps: Joker, then right bower (J of trumps), left bower (J of same colour)
  • Winner of the bid takes the 3-card kitty, discards 3
  • You go out at +500 on a successful bid; −500 is out the back door
Limestone Games 500 score sheet · free printable · limestonegames.com/printables/

Scoring the card game 500

500 is the bidding trick-taker descended from Euchre — bowers and all — and long the national card game of Australia, with a firm following in the American Midwest. Four players in two partnerships bid for the right to name trumps, and the whole scoring system hangs on one table: the Avondale schedule printed on this sheet.

Reading the bid table

A bid names a number of tricks and a suit — six spades is the floor at 40 points, ten no-trumps the ceiling at 520. Each extra trick adds 100; the suits step up 20 at a time in the order spades, clubs, diamonds, hearts, no-trumps. Every bid must exceed the value of the previous bid, not just the trick count — seven spades (140) outbids six no-trumps (120).

Making and failing

Win the bid and you take the three-card kitty into hand, discard three, and lead. Take at least as many tricks as you bid and your side scores the bid's value; fall short and you lose the full value — going "back" hundreds in one hand is very possible. The defending side scores 10 per trick it takes regardless.

Two refinements worth knowing: a side that wins all ten tricks scores a minimum of 250 even on a cheaper bid, and the standard rule is that you can only reach +500 and win on your own successful bid — defenders' tricks alone don't take a side out. Dropping to −500 loses outright: out the back door.

Misère

Misère is a contract to lose every trick, played with no trumps, worth 250 — conventionally only biddable once someone has bid at a seven level. Open misère is the same played with your hand face up, worth 500.

Bowers and the joker

As in Euchre, the jack of trumps (right bower) and the jack of the same colour (left bower) are the second- and third-highest trumps — but 500 adds the joker above both as the highest card in the game. In no-trump contracts the joker is the only trump.

Frequently asked

What deck does 500 use? For four players: 43 cards — strip the 2s, 3s and black 4s from a standard deck, keep the red 4s, add the joker. Ten tricks each hand plus the three-card kitty.

What is seven hearts worth? 200 — read it straight off the table: hearts base 100, plus 100 for the seventh trick.

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