HomePrintables › Left Center Right rules
🎲 Free printable

Printable Left Center Right rules

The whole game on one card — including the thing most people actually search for: how to play LCR with regular dice. The conversion chart matches the real dice’s odds exactly, so nothing changes but the plastic.

Shut the Box score sheet → Prints on one page — US Letter or A4. Save as PDF from the print dialog.

Left Center Right

3+ players · 3 chips each · pure luck, zero decisions
Last player holding chips wins the pot

The rules — all of them

  • Everyone starts with 3 chips · roll one die per chip you hold, up to three
  • L — pass a chip left · R — pass a chip right · C — a chip to the center pot (gone for good)
  • Dot — keep a chip, nothing happens
  • No chips? You’re not out — you skip your roll, but chips can be passed back to you
  • When only one player holds chips, they win everything in the pot
Playing with regular dice — this mapping matches the real LCR dice exactly (each die has three dot faces and one each of L, C, R).
Regular die showsIt means
1 · 2 · 3Dot — keep your chip
4L — pass one chip left
5C — one chip to the center pot
6R — pass one chip right
Game tracker — a row per game; mark the winner and the pot size (chips, quarters, wrapped candy…).
GameWinnerPot
1
2
3
4
5
6
7
8
LCR® is a registered trademark of George & Company LLC. This rules card is an independent work created by Limestone Games, not affiliated with or endorsed by the trademark owner — the name is used only to identify the game. The dice-conversion chart is original.
Limestone Games Left Center Right rules · free printable · limestonegames.com/printables/

How to play Left Center Right

Give everyone three chips — quarters, candy, poker chips, anything worth mildly coveting. On your turn, roll one die per chip you hold (up to three) and obey the faces: L hands a chip to your left neighbor, R to your right, C banishes one to the center pot forever, and a dot lets a chip stay home. That's it. There are no decisions. That's not a flaw — it's the entire product.

Why the "no decisions" game survives every party

Because chips flow in circles, nobody's ever really gone: you can sit chipless for three rounds and inherit a fortune from a neighbor's bad roll. The endgame is genuinely tense — the last two chip-holders trade fate one roll at a time while the table hollers — and the winner takes a pot that's been growing all game. Play with quarters and it's a gambling game; play with wrapped candy and it's a kids' game; the rules never change.

The conversion chart

The branded dice are just d6s in costume: three dot faces, one each of L, C, R. So the chart on the sheet — 1-3 keep, 4 left, 5 center, 6 right — reproduces the real game's probabilities exactly with any dice in the junk drawer. Three dice and a bag of anything, and you're playing.

Frequently asked

How long does a game run? Five to ten minutes with four to six players — which is why the tracker has eight rows. Nobody plays LCR once.

Variants? The common one: the last chip must survive a final roll (a C on the last chip keeps the game alive). Agree before the first toss.

More free printables