All eight rounds — the hand grows from three cards to ten — with six player columns and the scoring rules printed alongside, including the two 10-point bonuses and the tie rule everyone forgets.
| Round | Cards | P1 | P2 | P3 | P4 | P5 | P6 |
|---|---|---|---|---|---|---|---|
| 1 | 3 | ||||||
| 2 | 4 | ||||||
| 3 | 5 | ||||||
| 4 | 6 | ||||||
| 5 | 7 | ||||||
| 6 | 8 | ||||||
| 7 | 9 | ||||||
| 8 | 10 | ||||||
| TOTAL | |||||||
Each round, every player is dealt the round's hand — three cards in round one, up to ten in round eight — and the turn is simple: draw one card, from the stock or the top of the discard pile, and discard one. You're collecting letters toward splitting your entire hand into words of two letters or more.
When you can make every card in your hand into words (keeping one to discard), you go out, and each other player gets one final turn before laying down whatever words they can. Then the round is scored — word cards plus, leftovers minus, bonuses per the rules below — and the deal grows by a card. Double-letter cards like QU and ER count as one card but score their combined letters, which is what makes the longest-word bonus interesting.
Quiddler is the word game scored like a card game. Each round you try to arrange your entire hand into words; the catch is that the hand grows every round, from three cards in round one to ten cards in round eight.
When someone goes out, everyone arranges what they can. Every card used in a valid word scores plus its printed value — and every card left over scores minus its value. That leftover rule is the heart of the game: a beautiful long word doesn't help much if the cards around it are dead weight.
Each round awards +10 for the most words and +10 for the longest word. Two details cause most table arguments, and both are printed on the sheet. First, the longest word is measured in letters, not cards — Quiddler has double-letter cards like QU and TH, so a word using fewer cards can still be the longest. Second, if two players tie for a bonus, nobody gets it.
Both bonuses can go to the same player, and in the early three- and four-card rounds the most-words bonus is often decided by whether anyone can split their hand into two tiny words instead of one.
One row per round, with the card count printed beside it so the dealer always knows how many to deal. Write each player's net round score — word values, minus leftovers, plus any bonuses — and keep a running total or add it up at the end.
How many rounds does Quiddler last? Eight. The hand grows by one card each round, from three to ten.
Do leftover cards count against you? Yes — any card not used in a word subtracts its value from your round score.
What are the bonuses worth? Ten points each for the most words and the longest word. On a tie, that bonus is not awarded at all.