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Printable Qwirkle score sheet

Qwirkle scoring is small additions that snowball — a point per tile in every line you touch, six more for each completed Qwirkle. This pad gives four players a clean turn-by-turn column with the scoring rules printed at the bottom.

Rummikub score sheet → Prints on one page — US Letter or A4. Save as PDF from the print dialog.

Qwirkle

2–4 players · 108 tiles — 6 shapes × 6 colors × 3 each
1 point per tile per line · Qwirkle = +6 · highest total wins
Turn scores — write each turn’s points; total at the bottom. Circle Qwirkles as they happen — the +6 is already in the turn score.
TurnPlayer 1Player 2Player 3Player 4
1
2
3
4
5
6
7
8
9
10
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12
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14
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18
19
20
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Total

Scoring

  • 1 point per tile in every line your placement creates or extends — existing tiles in the line count
  • A tile in two lines scores in both
  • Completing a line of all 6 shapes or all 6 colors = Qwirkle: +6 bonus (the line itself is 6, so a Qwirkle scores 12)
  • Playing your last tile when the bag is empty: +6 and the game ends
  • Highest total wins
Qwirkle® is a registered trademark of its respective owner. This sheet is an independent work created by Limestone Games and is not affiliated with, endorsed by, or sponsored by the trademark owner — the name is used only to identify the game the sheet is for.
Limestone Games Qwirkle score sheet · free printable · limestonegames.com/printables/

How to play Qwirkle

From a hand of six tiles, add to a growing tabletop grid: tiles in a line must share one attribute — all the same shape in different colors, or the same color in different shapes — and no line may repeat a tile. Play any number of tiles in a single line each turn, draw back to six, and read the board like a crossword where the words are patterns.

Scoring, and why lines matter twice

Every line your placement touches pays one point per tile, existing tiles included — so a single tile bridging two lines scores both, and the sheet's turn rows fill with 7s and 9s where beginners expect 2s. Finish a line of all six shapes or colors and that's a Qwirkle: 6 for the line, +6 bonus, 12 minimum, and the right to say the word out loud.

The endgame

When the bag empties, the race flips — the first player to place their final tile takes a +6 bonus and ends the game on the spot. Keep writing turn scores to the last tile; games are routinely decided by that bonus.

Frequently asked

Can a line have both shape and color in common? No — two identical tiles can never share a line, so a line has exactly one attribute in common.

What if you can't play? Trade any number of tiles for fresh ones as your whole turn — score zero and write a dash on the row.

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