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Printable Whist score sheets

Both whists on one sheet: a pair of 20-hand whist drive scorecards for social drives, and a Bid Whist team tally with columns for the bid, the direction, and both teams’ running score to seven.

Euchre rotation charts → Prints on one page — US Letter or A4. Save as PDF from the print dialog.

Whist

Drive cards: score tricks per hand · move on the whistle
Bid Whist: first team to 7 wins (−7 loses)

Whist drive card 1  ·  Name ______________

HandTricks wonRunning total
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Whist drive card 2  ·  Name ______________

HandTricks wonRunning total
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Bid Whist tally — bid 3–7 over six books; score every book over six if you make it, lose the bid if you’re set. First team to 7 wins (fall to −7 and it’s over).
HandBidUp / Down / NTWeThey
1
2
3
4
5
6
7
8
Classic whist scoring for reference: tricks beyond six score one point each, and rubber play runs to five. Drive formats (hands per table, moving rules) vary by club — the cards track any of them. Print one sheet per two players for a drive.
Limestone Games Whist score sheets · free printable · limestonegames.com/printables/

How to play whist

Whist is the trick-taking bedrock: four players in fixed partnerships, thirteen tricks, the last card dealt turns up as trump. Follow suit if you can; the highest card of the suit led takes the trick unless trumped. Every trick past six scores your side one point. That's the whole engine — which is why it spawned bridge, spades, and a century of church-hall whist drives.

Running a whist drive

A drive is whist as a social machine: tables of four, a set number of hands, then the whistle — winners move up a table, partners rotate, and the personal scorecard travels with you. The two cut-out cards on this sheet each track 20 hands with a running total; highest personal total at the end of the night takes the box of chocolates. Pair the cards with our rotation charts if you're the one organizing tables.

Bid Whist

The American powerhouse version: partners bid three to seven — declaring uptown (aces high), downtown (aces low, small cards rule) or no-trump — and the winning bid sets the contract at six-plus-bid books. Make it and every book over six scores; get set and the bid comes off your score. Kitty rules and joker counts vary by table; the tally tracks any of them. First to seven wins, and a team driven to minus seven loses on the spot.

Frequently asked

What's a Boston? Taking all thirteen books — scored as seven points in the common rule, i.e. the game.

How many drive hands per table? Clubs differ — four hands then move is common. The 20-row card covers a full evening either way.

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