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Printable Wizard score sheet

Bid and score boxes for up to six players across all twenty possible rounds, with the exact-bid maths printed at the bottom — plus how many rounds your player count actually plays.

Spades score sheet → Prints on one page — US Letter or A4. Save as PDF from the print dialog.

Wizard

3–6 players · 60-card deck
Rounds: 60 ÷ players · bid exactly
Bid and score — write the bid when made, the score when the round ends. Rounds: 60 ÷ players (3 players → 20, 4 → 15, 5 → 12, 6 → 10).
RoundP1P2P3P4P5P6
bidscorebidscorebidscorebidscorebidscorebidscore
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Scoring

  • Bid the exact number of tricks you'll take this round
  • Exact — 20 points + 10 per trick bid
  • Off — −10 per trick over or under
  • Wizards win any trick; Jesters lose every trick
  • Round 1 is one card each; each round adds a card
  • Highest total after the last round wins
Wizard® is a registered trademark of its respective owner. This score sheet is an independent work created by Limestone Games and is not affiliated with, endorsed by, or sponsored by the trademark owner — the name is used only to identify the game the sheet is for.
Limestone Games Wizard score sheet · free printable · limestonegames.com/printables/

Scoring Wizard

Wizard is trick-prediction distilled: each round you bid exactly how many tricks you'll take, and only exact counts pay. The sheet gives every player a bid box and a score box per round, because the bid needs to be on paper before the first card falls — that's the game.

The maths

Hit your bid exactly: 20 points plus 10 per trick bid. A successful bid of zero is worth 20; a successful bid of three is 50. Miss in either direction and you score minus 10 per trick off — taking four when you said two costs the same as taking zero.

Rounds scale with players

The deck is 60 cards — a standard deck plus four Wizards and four Jesters — and every card is dealt in the final round. So three players play 20 rounds, four play 15, five play 12 and six play 10. The sheet carries all twenty rows; stop where your count stops.

Wizards and Jesters

A Wizard wins any trick it's played to, regardless of suit; a Jester loses every trick. Both are legal plays at any time — you never have to follow suit with them — which is what makes exact bidding possible at all: Jesters are how you dodge tricks you don't want.

Frequently asked

What if everyone bids and the tricks don't add up? That's normal and intended — the total bids rarely equal the tricks available, and the shortfall or overage is where the scoring pain comes from.

Can you bid zero? Yes, and a made zero bid scores 20. Zero bids get harder as hands grow.

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