Party bridge needs paperwork: a personal tally per player and a rotation everyone trusts. This sheet carries four cut-out tally cards and the round-by-round table guides for two, three and four tables — print two sheets per table of four.
| Rd | Table | Partner | Score |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| Total | |||
| Rd | Table | Partner | Score |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| Total | |||
| Rd | Table | Partner | Score |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| Total | |||
| Rd | Table | Partner | Score |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| Total | |||
| Setup | How to run it |
|---|---|
| 2 tables · 8 | Winners at table 2 move to table 1; losers at table 1 move to table 2. Movers split up; new partners cut for seats. |
| 3 tables · 12 | Winners move 2 → 1, 3 → 2, and table 1’s winners drop to table 3. Split every moving pair. |
| 4 tables · 16 | Winners move up one table (1’s winners loop to 4). Split every moving pair; losers keep their seats but change partners. |
Party (or progressive) bridge turns a partnership game into a social one: play a round at your table — typically four deals — then the room rotates, partners change, and your tally card follows you. By the last round everyone has played with and against most of the room, which is the point. Highest personal total takes the prize.
The engine printed on the sheet is the classic: winners move up, movers split. It needs no chart lookup and survives any number of rounds. If your club prefers fixed Howell-style movements, run those — the tally cards don't care how the bodies move, only that scores land in rows.
Chicago scoring (each round is four deals, vulnerability rotating) is the traditional partner to a tally evening, and our rubber bridge pad prints its point values if a table wants them at hand. Plenty of parties simplify to raw points or even games-won — the card adds anything.
Both pairs tie a round — who moves? House choice; the common fix is a single extra deal or a high-card cut. Decide before round one and write it somewhere visible.
Odd number of players? Run a sit-out seat that rotates, or draft the host — tally cards make a skipped round obvious and fair.