Sheepshead scoring is a payout table pretending to be arithmetic — picker doubles, schneider doubles again, and somebody always mis-remembers whether 90 is enough. Wisconsin-standard scoring for the five-handed game, printed on the pad.
| Hand | Player 1 | Player 2 | Player 3 | Player 4 | Player 5 | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| hand | total | hand | total | hand | total | hand | total | hand | total | |
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| 14 | ||||||||||
Every hand is the picker's side against the field. The deck holds 120 points — aces 11, tens 10, kings 4, queens 3, jacks 2 — and the picker's side must capture 61 of them; the defenders keep their money with 60. The queens and jacks are permanent trump above the diamonds, which is why the point-heavy aces and tens ride on tricks won by cards worth almost nothing themselves.
Base result: picker ±2, partner ±1, defenders ∓1 — the sheet's key prints it with the multipliers, because the ladder is where tables argue. Schneider (91+, or holding the losers to 30) doubles every number; schwarz — the losing side never takes a trick — triples it. A picker who loses pays double going the other way, which is what makes picking a decision and not a reflex.
Mark the picker ○ and partner • each hand — payouts depend on the roles, and the marks settle "who picked hand six" instantly. Every hand's five entries should sum to zero; if a line doesn't, someone's arithmetic (or memory of schneider) slipped, and the running totals catch it one hand later instead of at settle-up.
Do you play with 32 cards? Yes — the 7s through aces of each suit. Five-handed, each player gets six cards and two go to the blind; the picker takes the blind and buries two. The scoring above doesn’t change either way.
What about doublers? Common house escalation — certain hands (after a leaster, say) score double. The grid doesn’t care; write bigger numbers.