What’s new
- Strange but true: the Solar System is flat. Today's sky turns nearly edge-on, with every planet and its path lifted by its real tilt. The paths line up almost exactly; Pluto, tipped 17°, is the one that sticks out.
- Fixed: the sky could go blank and stay blank, even after Reset all, until the page was reloaded. A drawing error now skips one frame instead of stopping the simulator, and if it keeps happening the view and then the system put themselves back.
- Random systems go both ways round. A system now turns clockwise or counterclockwise, and about one in three has a planet out in its outer half going the wrong way from the rest, as a planet captured from outside would. Its card says "orbiting backwards".
- Smoother moons. Random moons take at least 12 days to go round, and when time runs fast their path shows as a faint ring instead of a flickering dot.
- Random systems get star types, moons and sometimes two suns. The star is now a red dwarf, an orange dwarf, a yellow star like the Sun or a hotter yellow-white star, each with its own color, size and glow; dim red dwarfs keep their planets close. Giants and some bigger rocky planets get moons with names of their own, a few going round backwards. About one system in five has two suns at the middle with every planet circling both, as Tatooine does. Zoom in on a planet to see its moons on their orbits; tap a star to see its type.
- Armageddon now plays out in the real Solar System. The bomb splits the Texas-sized rock in two like the film (or shoves it in one piece) and the halves fly through the simulator’s own sky on the date it shows, pulled by every planet and the Moon, and the view closes in on Earth at the end. Back puts your system back just as it was.
- Random solar system. Sandbox › Build makes a new one each time you press it: a star and four to nine planets, each with a made-up name of its own. Every planet is painted to suit what it is: banded gas giants, some with a storm or rings, smooth blue ice giants, cratered rock, ochre deserts, ocean worlds with clouds, ice worlds, and lava worlds close to their star. Some spin backwards or lie on their side, and some orbits are clearly oval, all spaced far enough apart to keep orbiting. Tap one to see what kind of world it is. Reset to defaults brings the real Solar System back.
- The menus bring the Solar System back. With a scene up, such as Lagrange points, a replay or a Strange but true, the Explore tab or any of its five rows now closes it, as the other tabs already did.
- Explore puts the real Solar System back when it needs to. After a random system, a cleared sky or a changed planet, an Explore item that needs the real planets restores them and opens, instead of asking first.
- Fixed: Explore’s rows hid under the title bar on wide screens. They now open level with the menu, or just under the time bar.
- The Moon is off the strip of planets along the bottom. Tap it in the sky, search for it, or go out to it from Earth’s page.
- The ☰ menu sits just right of the Solar System Simulator title, with its menu opening under it.
- Strange but true. A new Explore group of ten real oddities, each shown in the simulator with one panel along the bottom: Venus spinning backwards beside an Earth turning the usual way, a Venus day outrunning its year, Triton circling Neptune the wrong way, Pluto inside Neptune’s orbit in 1989, Jupiter’s moons keeping 4 : 2 : 1 time, Earth and Venus drawing a five-petal rose, and more.
- Explore is two levels now. Five rows: Missions, Planets, Gravity, Speed of light, Strange but true. One opens its group beside the list (in its place on a phone). Opening a tab closes every other panel, card and scene.
- Earth’s page shows where the Moon is. The Moon is about 30 Earth-widths away, far outside the close-up, so it now sits at the edge of the view in its true direction, with its distance. Tap it, or its row on the card, and the view zooms out until its whole orbit fits.
- A tidier Sandbox menu. The explanatory text is gone; the actions are the menu.
Earlier changes
- Tonight’s sky and where every spacecraft is. This window now ends with links to every page worked out for today: tonight’s Moon, the next full moon and eclipse, the planets lining up, the seasons, and where each of the thirteen spacecraft is right now. Those pages link each other too.
- Time runs up to 256× in the open sandbox, about 1,100 days a second, forward or backward. ⏩ and ⏪ keep doubling past 32× (to 64×, 128× and 256×), and ↑ ↓ step by one up to 32× and then double. Missions, games and replays keep their 32× top.
- Orbit trails stay smooth at high speed. Holding Turbo no longer draws orbits as hexagons.
- Fly to a Planet is easier to finish. The orbit zone around each planet is half again as wide, so your rocket gets caught in orbit more easily.
- JUICE replay. Watch ESA’s JUICE fly from its April 2023 launch past the Moon, Earth and Venus to Jupiter in July 2031, with ESA’s own path drawn alongside. It’s in Explore › Replays and on JUICE’s card in Now.
- Live spacecraft. Now places Parker Solar Probe, BepiColombo, Europa Clipper, Psyche, JUICE, Lucy, New Horizons, both Voyagers and JWST where NASA’s JPL tracks them, refreshed every day. A Probes chip beside Dwarfs shows or hides them.
- A card for every spacecraft. Tap one to see its goal, its distance from the Sun and Earth, light time and speed this minute, its mission timeline and craft facts, and a 3D model you can drag to turn. ‹ › step through them all.
- This About window. The page no longer scrolls: the article and FAQ open here from ℹ️ About, so the menu bar never slides off the top.
- The Now tab. One tap sets the clock to this minute and lists what’s out there right now: Earth with the real ISS, Hubble and Tiangong overhead, the Starlink swarm (positions approximate), JWST and the spacecraft. Missions moved into Explore.
- Four more dwarf planets. Ceres, Haumea, Makemake and Eris join Pluto where they really are, each with its own close-up (moons where it has them, and Haumea’s ring). Turn them on with the Dwarfs chip in the planet strip.
- Compare to… On any planet’s page, pick another body and see the smaller one drawn in front of the larger at true relative size.
- Search. A search box in the menu bar finds any planet, moon, satellite, scene, mission or setting. Scenes that belong to one body (Moon phases, eclipses, Jupiter’s moons, Saturn’s rings) moved from Explore to that body’s page, and search still finds them.
- Take the tour. A short self-running tour of the controls, under ❓ Help. It also plays once on your first visit.
- Visit the Sun and the Moon. Both get a close-up page like the planets, with key numbers; the Moon’s page has Watch the Moon’s phases.
- Jupiter’s inner moons and rings. Metis, Adrastea, Amalthea and Thebe orbit inside Io at their real periods, and Jupiter’s faint rings are drawn.
- Fly to a Planet becomes a rocket game. Aim, set your launch speed and lift off through a countdown, then fly it yourself: ← → turn and ↑ fires the engine (↺ ↻ and Thrust on a phone). The Sun and planets pull on your rocket for real, and you win by getting caught in orbit around the planet. Your fewest days and least fuel for each planet go on the leaderboards.
- A Games tab. Fly to a Planet lives here: pick Mercury, Venus, Mars, Jupiter or Saturn and fly there on today’s real sky as often as you like. It replaces the one-planet-a-day Daily Orbit challenge.
- One clean planet page. Tapping a planet opens its close-up straight away, with one card: six key numbers (tap one for the story behind it), what to watch, its moons, Change this planet, and Wikipedia and NASA links to read on.
- A speed slider under the play controls: left runs time backward, the middle notch stops it, right speeds it up.
- Satellite launches fly to orbit. Launch from Earth’s page and the rocket climbs from the pad, pitches over and burns up to its orbit while the camera follows.
- Visit every planet. Mercury to Pluto each open up close with their real moons: Phobos and Deimos, Uranus’s moons and rings, Triton orbiting Neptune backward, Pluto and Charon circling each other. Moons wear real maps, and each planet is lit for its real season.
- Key numbers on every planet’s card: width, gravity, temperature, day, year, distance from the Sun and light time from Earth. Earth gets the same close-up, with the ISS, GPS and geostationary satellites and the Moon at their real heights.
- Collisions merge. Bodies that touch now merge, the heavier one taking the lighter. The rogue star now passes 50 AU out, bending orbits without throwing planets away, and a new planet can’t be dropped on top of another.
- Build a moon. Add a planet can now orbit another planet instead of the Sun, with a live close-up of the pair.
- A tidier toolbar. A ruler button switches between compressed and true-scale distances, Settings ⚙ moved into the toolbar, Sandbox is grouped into Build, Visitors and System, and Reset lives in the header.
- Rename any body, and back out of anything: every panel has ← Back and answers Esc. The planet strip follows your system, dropping bodies you remove and adding planets you build.
- Start from nothing. Clear the system empties the sky, and Add a star lets you build a new one from scratch. Each planet’s card also gets a short About guide.
- Turbo. Hold Space, or the ⚡ button, to run everything 8× faster while held. Pause moved to P.
- Pluto joins the system as a dwarf planet, placed where it really is on any date and kept safe from Neptune by the 3:2 rhythm of their orbits.
- The three-body problem. Two runs of three equal masses side by side, one nudged a tiny bit, so you can watch their paths split apart.
- Imperial or metric. Settings ⚙ switches the units; miles in the US, kilometres everywhere else, until you choose.
- A compact view bar. Time, date and camera controls sit together in one small bar over the sky.
- Go to any date from 1800 to 2200. Tap the date under the play button and every planet and the Moon move to where they really were, or will be. The simulator now opens on today’s sky.
- Moon phases, eclipses and planet alignments. Watch the phases from above, lit from the Sun’s real direction; jump to the next eclipses with a side view that shows why most months miss; and see when the planets line up, with famous line-ups to jump to.
- Replays of real events: Apollo 13, Halley’s Comet, Shoemaker–Levy 9 hitting Jupiter, ’Oumuamua, 3I/ATLAS, Apophis’s 2029 pass and an Armageddon deflection.
- Near light speed and bending light. Send one twin to Proxima Centauri, Sirius or Vega and back at up to 99.5% of light speed, and see starlight bend past the Sun as it did at the 1919 eclipse.
- Jupiter’s moons and Saturn’s rings up close. Io, Europa and Ganymede keep their 1:2:4 rhythm through their own gravity, not a script, and Saturn’s rings are drawn from their real edges.
- Lagrange points. A view that turns with Jupiter shows the five points and its Trojan asteroids; drop a probe on each to see which ones hold.
- Real pan and zoom. Drag empty space to pan, zoom toward the cursor, and pinch with two fingers on a phone.
- One panel with tabs. A dozen floating panels became one: a rail on the left on a computer, a sheet at the bottom on a phone, with a pill that always says where you are and how to leave.
- Voyager flies the real mission. Voyager 1 launches in 1977, swings past Jupiter and Saturn, escapes the Sun and coasts on to today, with a mission card that compares it to the real spacecraft. Voyager 2 follows its own route past Jupiter, Saturn and Uranus.
- Reshape orbits by hand. Drag a planet to a new orbit, stretch its orbit into an ellipse, add a new planet where you click, and switch on arrows that show each body’s speed and the pull of gravity on it.
- Fly probes. Send a spacecraft to Mars, Jupiter or Saturn on a real transfer orbit that waits for its launch window, or to the Moon in a to-scale Earth–Moon view.
- Lightspeed message. Watch a radio pulse crawl from Earth to Mars or Jupiter at the speed of light, and see how long it really takes.
- A new dock and planet cards. Time controls and a mini-planet for every body, each spinning at its real tilt and rate, sit along the bottom; clicking a body opens a card with the planet turning and its live numbers.
- The sky reacts. Impacts, ejections and comet captures are announced, with sparks, shockwaves and sound. An asteroid belt circles between Mars and Jupiter, Saturn has rings, and the stars twinkle.
Real gravity, not an animation
Most solar-system visualizations move planets along pre-drawn ellipses. This one doesn't. Each simulation step, the simulator computes the gravitational pull between every pair of bodies — Sun, eight planets, the Moon, the asteroid belt, and any comets you launch — and lets the orbits fall out of the physics. Nothing is on rails, and the Sun isn't nailed down: the planets tug it around the system's common center of mass just like the real one.
Because the orbits are computed rather than drawn, you can break them. Give Earth a shove with the thruster and it settles into a permanently different orbit. Crank a planet's mass and its neighbors feel it. Delete the Sun and everything sails away. The elapsed-time clock and the energy indicator beside playback track how faithfully the integration is conserving energy while you meddle.
What's real, what's illustrative
Real numbers
- Planet masses (in solar masses) and distances (in AU)
- Orbital eccentricities — Mercury's stretched path is genuine
- Orbital periods — not typed in, they emerge from gravity
- Axial tilts and rotation periods in the planet inspector and dock
- Satellite heights and lap times around Earth, out to the 35,786 km geostationary ring and the Moon
Stretched to be visible
- Drawn sizes — at true scale Earth would be far thinner than a pixel
- Orbit spacing is gently compressed so all eight planets fit on screen — the ruler button on the toolbar (or Settings ⚙) switches to true-scale distances
- Everything orbits in one flat plane
- Satellites and small moons in the planet close-ups are drawn larger than life
- Time — a year passes in seconds, faster at higher rates
A dozen-plus experiments worth running
- Put a comet into Jupiter. Open Sandbox → Launch a comet, aim with the direction and aim sliders, and fire. A hit flashes on impact and lands in the event feed.
- Fire the comet storm. ~100 random specks at once — then watch the feed report captures, ejections, and impacts as gravity sorts them out.
- Invite a rogue star. Sandbox → Rogue star flyby sends a red dwarf, an eighth of the Sun's mass, 50 AU past the Sun, beyond Neptune: the outer orbits bend as it goes by, some for good. Send one through the inner system with the comet designer and the event feed keeps score of the damage.
- Fly a probe to Mars, Jupiter, or Saturn. Missions → Probe to Mars: the spacecraft waits for the launch window (Mars has to lead Earth by about 44°), then coasts along a real Hohmann transfer orbit for roughly eight months while the planets keep moving — arriving where Mars will be, not where it is now. Jupiter and Saturn are the same idea at grand scale: bigger launch windows and multi-year cruises out past the asteroid belt.
- Fly the Voyagers from 1977 to today. Missions → Voyager 1 arranges the four giant planets in the rare arc they formed in 1977 — an alignment that comes around once every ~176 years — and launches on 5 September 1977. The probe coasts to Jupiter, swings a few planet radii past it in a slow-motion close-up (the real one passed 349,000 km out in March 1979), is bent onto Saturn for a second assist (November 1980), and comes out above the Sun's escape speed. No engine fires after launch: the speed it stole from the two planets' orbital motion is what carries it out. Voyager 2 flies Jupiter, Saturn and Uranus and, like the real one, needs small course-correction burns between planets to thread each flyby; the inlay logs every burn in metres per second. Its fourth target, Neptune, does not close from this approximate 1977 arrangement — the planets here sit on circular orbits at rounded 1977 longitudes, and a fourth flyby needs the true ephemerides — so the card says so rather than pretending. A small mission card keeps the clock, distance, speed against the local escape speed, light-time and a running log out of the way of the view, and at today's date it sets this flight beside the real spacecraft's. Every number is the simulator's own; the flyby distances and the escape fall out of gravity, not a script.
- Fly a probe to the Moon. Missions → Probe to the Moon opens a to-scale Earth–Moon view — Earth and the Moon at their true relative size and distance, with the geostationary-satellite ring drawn in for contrast. The probe rides a real translunar trajectory: injected at about 10.8 km/s (the actual Apollo departure speed) and coasting three days on Earth's and the Moon's gravity.
- Send a lightspeed message. Explore → Lightspeed message: a radio pulse leaves Earth for Mars (3 to 22 light-minutes away, depending on where the orbits stand) or Jupiter (33 to 54). The planets hold still while it crawls — because at any speed where you can see planets move, light is effectively instantaneous.
- Visit every planet. Double-click a planet, tap its chip twice, or search for it. Each one opens up close with its moons at their real distances: Phobos laps Mars faster than Mars turns, Triton goes round Neptune backwards, and Pluto and Charon circle a point between them. Sunlight comes from its real direction for the sky's date, so Uranus, tipped on its side, is lit almost on its pole. The ‹ › on the card step to the next planet in or out.
- Visit Jupiter's moons. Click Jupiter and press Visit Jupiter, tap its chip twice, or follow it and keep zooming in. Io, Europa, Ganymede and Callisto orbit at their real distances in a simulation of their own, pulling on each other as well as on Jupiter, with the four small inner moons and Jupiter's faint dust ring inside Io's orbit. Count along with the lap counter: Io laps four times for every two of Europa and one of Ganymede, a rhythm their gravity holds in place. Moons go dark as they cross Jupiter's shadow and vanish behind the planet; drag up or down to tilt the view. More on Jupiter's moons →
- Visit another date. The sky opens on today. Tap the date under the play button: it puts the planets and the Moon where they were on any day from 1800 to 2200 — try Mars's close approach of 5 September 1877, when Schiaparelli drew his "canals" — then play or rewind and the date counts along.
- Find the next planet parade. Explore → Planet alignments switches to true-scale distances and draws a line of sight from Earth to every planet: the ones on the Sun's evening side are up after sunset, the others before dawn. The card lists the coming parades of five or more from the sky's date and jumps to famous line-ups, from the five planets bunched round the eclipsed Sun in 1962 to "The Jupiter Effect" of 1982. When the planets line up next →
- Watch gravity bend light. Explore → Bending light shows starlight turning as it grazes the Sun — 1.75 arcseconds by Einstein's gravity, half that if light fell like a Newtonian stone — and the sky of the 29 May 1919 eclipse, where stars beside the darkened Sun appeared pushed outward by Einstein's amount. Make the Sun heavier in the sandbox first and the bending grows with it.
- Fly near the speed of light. Explore → Time dilation starts with one light-clock tick: identical mirror gaps, equal light speed, and the moving clock’s longer diagonal path. Choose The twins’ round trip to zoom out from the planets until the Solar System is a dot and Proxima Centauri appears, 268,000 times farther than Earth is from the Sun. Then one twin flies there and back at up to 99.5% of light speed while the other waits at home. Each twin's clock is light bouncing between two mirrors; the ship's light has to zigzag to keep up with its moving mirrors, a longer path at the same speed, so its clock runs slow: at 80% of light speed the traveller ages 6.4 years to the stay-at-home's 10.6.
- Find the next eclipse. Visit the Moon and press Eclipses: it lists the coming solar and lunar eclipses from the sky's date — real dates and kinds — and jumps to the moment of each. A side view shows the Moon's real height above or below Earth's orbit: at an eclipse its shadow lands on Earth, or it turns red inside Earth's shadow; most months it passes above or below and nothing happens. The next eclipse →
- Watch the Moon's phases. Visit the Moon and press Watch the Moon's phases: Earth and the Moon from above, lit from the Sun's real direction and starting at tonight's phase, with the Moon as seen from Earth beside it. Two stopwatches time one lap round Earth and one cycle of phases; the second comes out about two days longer, because Earth moves on round the Sun. Tonight's Moon → · The next full moon →
- Find the Lagrange points. Explore → Lagrange points turns the view with Jupiter so its five Lagrange points stand still. Tap each one to drop a probe: three lose it, two keep it. The green dots crowding the stable two are Jupiter's Trojan asteroids. More on Lagrange points →
- Replay real events. Missions → Replays: Apollo 13's loop around the Moon, Halley's Comet from 1986 to its 2061 return, Shoemaker–Levy 9 hitting Jupiter, 'Oumuamua and 3I/ATLAS passing through from other stars, Apophis skimming past Earth in 2029, and Armageddon, where the bomb splits the rock in two and you choose how early.
- Zoom into Saturn's rings. Click Saturn and press Visit Saturn, or tap its chip twice. The C, B and A rings, the Cassini Division, the Encke Gap and the F ring are drawn from their real edges, with Saturn's shadow falling across them. Scroll toward any part of the rings to zoom in. The small blue particle laps twice for every lap of Mimas: that 2:1 rhythm is why the B ring ends where the Cassini Division begins. Zoom out to find Titan.
- Delete the Sun. Click it, open Adjust, delete. The planets fly off along near-straight lines — the leash made visible.
- Make Jupiter heavier. Drag its mass slider upward and watch the rest of the system start to wobble.
- Drag Earth out to Mars's distance. Grab any planet and pull: time pauses, the orbit guide previews the circle it will settle onto, and the inspector's year, perihelion and escape speed change under your hand. Let go and it orbits there — the Moon comes along. Switch on the velocity & gravity arrows in the view options first and watch both arrows shrink as you move it outward.
- Add a planet where you click. Sandbox → Add a planet: pick a mass anywhere from a dwarf planet to a dozen Jupiters, then click a spot in the system. A ghost shows the orbit it would get as you move; the placed world starts on a circular orbit there and joins the physics for real — it pulls, gets pulled, and can be flung out like anything else. Choose Orbit around to build a world around another planet. A live enlarged pair view stays on the main screen, and Zoom to pair brings both worlds into view. Reset clears whatever you added.
- Stretch Earth's orbit into an ellipse. Click Earth, open Adjust, and slide the eccentricity: the orbit guide stretches through Earth's current position, the perihelion and aphelion tiles follow, and the readout warns if the new orbit dives into the Sun. Let time run and watch Earth race through perihelion and crawl at aphelion — Kepler's second law, live. The toggle underneath decides whether the point you're at becomes the closest or the farthest end.
- Nudge Earth. A small thruster burn permanently changes its orbit — there's no script pulling it back.
- Launch satellites. Click Earth and press Visit Earth, then launch at 200 km and again at 35,786 km and compare the orbits.
- Run time backwards. The « button reverses the integration — orbits retrace themselves.
- Zoom all the way out. Find the asteroid belt, push the speed to ×32, and watch Mercury lap the outer planets.
Using it in a classroom
The simulator runs free in any browser with no account, no install, and nothing to set up — it projects well and works on student laptops, tablets, and phones. A few demonstrations it makes concrete:
- Try the three-body problem. Explore → Three-body problem compares three equal masses with a second run where just one starts a little faster. Watch a repeating figure-eight, then try a fragile triangle. Set the nudge to 0% to see identical runs, or 0.1% to see how a tiny change grows. Both panels use the same scale.
- Closer means faster. Click any planet and the inspector shows its orbital period. Mercury's fraction of a year against Neptune's 165 isn't a table entry here — you can watch it happen.
- Eccentric orbits change speed. Launch a slow comet and watch it crawl at the far end of its arc, then whip around the Sun — Kepler's second law, live.
- Axial tilt. The dock's mini-planets spin at their real tilts and relative rates: Uranus rolls on its side, Venus turns backwards, slowly.
- The Sun moves too. Zoom in tight on the Sun and watch it circle the system's center of mass — the same wobble astronomers use to find planets around other stars.
Fly a rocket to a planet
Open Games and pick a destination: Mercury, Venus, Mars, Jupiter or Saturn. The planets are where they really are today, and they keep moving while you fly. Your rocket waits just off Earth: aim it with ← and →, set the launch speed with ↑ and ↓, and press Space to launch. Then steer it: ← and → turn the rocket, and holding ↑ fires its engine. Nothing draws the route for you: watch your path curve, judge where the planet will be, and get there.
The quickest trip is the record: the days from launch to arrival. The second record is the least fuel: how much of the tank you used, launch and engine together. Both records are kept for each planet and go on the leaderboards. Real gravity flies with you: on the pad your rocket already circles the Sun with Earth at about 30 km/s, launching changes that orbit, and the Sun and planets bend your path, so aim where your curve and the planet meet, not straight at the planet.
Frequently asked questions
Is this a real simulation or a looping animation?
A real one. Each frame numerically integrates the gravitational attraction between every pair of bodies — an N-body simulation. That's why you can permanently alter, destroy, or rearrange the system; there is no loop to snap back to. Press R to rebuild the solar system from scratch.
Are the sizes and distances to scale?
The physics uses real AU distances, solar-mass ratios, and eccentricities. The default view gently compresses the space between orbits so all eight planets fit on screen — switch on true-scale distances in ☰ › Settings to see the honest spacing (mostly emptiness; zoom in to find the inner planets). Drawn sizes are never to scale: at true scale Earth would be invisible, far less than a pixel wide, so bodies are enlarged enough to see and click.
Why does the Sun wobble?
Because the planets pull back. The Sun and planets all orbit their common center of mass, and Jupiter is heavy enough to drag the Sun in a small circle around it — about 12 m/s, once every 12 years, in a loop slightly larger than the Sun itself. The real Sun does the same, and detecting that wobble in other stars is one of the main ways exoplanets are discovered: 51 Pegasi b, the first planet found around a Sun-like star, showed up in 1995 as a 56 m/s swing repeating every 4.2 days. Explore → The Sun's wobble zooms in to show the loop.
How far away is the Moon?
About 384,000 km — 30 Earth-diameters. Shrink Earth to a basketball and the Moon is a tennis ball about 7 metres away, much farther than most pictures suggest. Light takes 1.3 seconds to cross the gap; Apollo took about three days. The simulator's Earth–Moon view draws both at true relative size and distance, and Missions → Probe to the Moon flies a probe across it. How far is the Moon, to scale →
How does a gravity assist make a spacecraft go faster?
Relative to the planet, it doesn't: a spacecraft leaves a flyby at the same speed it arrived, because gravity gives back on the way out what it took on the way in. But the planet is moving around the Sun — Jupiter at about 13 km/s — and the flyby bends the spacecraft's path to travel more along the planet's direction, so relative to the Sun it gains speed. Momentum is conserved: the planet slows by an immeasurably tiny amount. Voyager used this at Jupiter, Saturn, Uranus and Neptune; Missions → Voyager 1 flies the whole 1977 mission to today — watch the speed readout through the Jupiter flyby. How a gravity assist works →
Why does Voyager keep getting farther away instead of orbiting the Sun?
Because nothing needs to push it — a force is needed to stop it, and the Sun's gravity is the only thing trying. Gravity weakens with the square of distance, so the total slowing the Sun can ever apply from any point outward is finite; that total is the escape speed there (42 km/s at Earth's distance, 18.5 at Jupiter's, about 3 where Voyager 1 is now). Below it the Sun eventually turns you around: an ellipse, an ordinary orbit. Above it the Sun runs out of pull before you run out of speed, and you coast away forever. Voyager 1 crossed that line at Jupiter and Saturn, has not fired an engine since 1977, and is still slowing — toward about 16.6 km/s, never zero. The simulator's Voyager does the same, and the inspector's "escape speed here" tile makes the comparison for any body you click.
What would happen if the Sun suddenly disappeared?
The planets would fly off in straight lines at whatever speed and heading they had at that instant — about 30 km/s for Earth — because nothing would be pulling them into a curve any more. That is Newton's first law. The Moon would stay with Earth, since Earth's own gravity is unaffected. One subtlety the simulator can't show: gravity travels at the speed of light, so the real Earth would keep orbiting the vanished Sun for 8 minutes 20 seconds before it noticed. Click the Sun, open Adjust and delete it to run the experiment for real. What if the Sun disappeared? →
How long does it take a radio signal to reach Mars?
Between about 3 and 22 minutes one way, depending on where Earth and Mars are in their orbits — the gap between them swings from roughly 55 to 400 million km, and radio travels at the speed of light, 300,000 km per second. A reply takes just as long coming back, so a round trip is 6 to 44 minutes, which is why rovers are driven by pre-planned commands rather than live. Explore → Lightspeed message sends a real pulse across today's gap and times it. How long a message to Mars takes →
Why do Mars missions only launch every 26 months?
Because the rocket is the fixed part and the timing is the free part. A launcher can add only so much speed beyond Earth's own orbital motion, and the cheapest path to Mars — a transfer orbit that just reaches Mars's distance — only works if Mars will be at the far end of it when the probe arrives. Mars keeps moving during the roughly eight-month trip, so it has to be a specific angle ahead of Earth at launch. Earth catches up to that geometry once every synodic period, about 780 days. Missions → Probe to Mars shows it: the probe waits for the window, then flies the transfer and arrives where Mars will be. The next Mars launch windows →
Why are Jupiter's moons Io, Europa and Ganymede in resonance?
Their own gravity locks them. Io laps Jupiter four times for every two laps of Europa and one of Ganymede, and each time Io and Europa pass on the same side of Jupiter the tug lands in the same place, so small drifts get pulled back rather than adding up. One result: the three can never all line up on the same side of Jupiter. In the simulator, open Explore → Jupiter's moons (or click Jupiter and choose Visit Jupiter's moons): the four large moons orbit to scale in their own N-body simulation, a counter tallies the laps as they happen, and nothing is scripted — the lock is the moons' pulls on each other. Jupiter's moons →
What makes the gap in Saturn's rings?
The Cassini Division, the dark gap between the bright B ring and the A ring, sits where a ring particle would lap Saturn exactly twice for every lap of the moon Mimas. Repeated tugs from Mimas at the same point in every second orbit clear particles out of that zone. In the simulator, open Explore → Saturn's rings (or click Saturn and choose Visit Saturn's rings): the rings are drawn from their real edges, a blue marker particle laps at that 2:1 radius beside Mimas, and you can zoom into the ring edges, the Encke Gap and the thin F ring.
How long does it take to fly to Jupiter or Saturn?
On the cheapest path, a transfer orbit that just reaches the planet's distance, about 2 years 9 months to Jupiter and 6 years to Saturn. As with Mars, the launch has to wait until the planet is the right angle ahead of Earth, which comes round a little over once a year for either. Real missions often go faster by stealing speed from a planet on the way: Voyager 1 reached Jupiter in 18 months and Saturn in just over three years. Missions → Probe to Jupiter or Saturn waits for the window and flies the transfer under the simulator's full gravity.
What are Lagrange points?
Five places where a small object can keep pace with a planet, held there by the planet's and the Sun's gravity together. Three sit on the line through the Sun and the planet, and they are unstable: anything parked there slowly drifts off. The other two, 60° ahead of and behind the planet, are stable, and Jupiter's are crowded with more than ten thousand Trojan asteroids. Spacecraft use Earth's unstable points with small engine burns to stay put; the James Webb Space Telescope sits at L2, 1.5 million km beyond Earth. Explore → Lagrange points turns the view with Jupiter so the points stand still, and you can drop a probe on each. Lagrange points →
Why does the Moon have phases?
Half of the Moon is always lit by the Sun, just like half of Earth. As the Moon goes round Earth we see different amounts of that lit half: none of it at new moon, when the Moon is between us and the Sun, and all of it at full moon, when it is on the far side of Earth. A full cycle takes 29.5 days, about two days longer than one lap round Earth, because Earth moves on round the Sun in the meantime. Earth's shadow plays no part; when it does fall on the Moon, that is a lunar eclipse. Explore → Moon phases shows it from above, lit from the Sun's real direction. Moon phase today →
Why isn't there an eclipse every month?
Because the Moon's orbit is tilted about 5° to Earth's. At most new moons the Moon passes above or below the Sun as seen from Earth and its shadow misses us; at most full moons it passes above or below Earth's shadow. An eclipse needs a new or full moon just as the Moon crosses the plane of Earth's orbit, and that lines up in two windows a year, called eclipse seasons. Each season brings two or three eclipses, so every year has at least four and at most seven. Explore → Eclipses lists the real coming ones and shows the Moon's height in a side view. The next eclipses →
Why does the travelling twin come home younger?
Because a fast-moving clock runs slow, and everything aboard runs slow with it, the traveller included. Picture a clock made of light bouncing between two mirrors. On a fast ship, seen from Earth, the mirrors move sideways, so the light has to follow a longer zigzag to reach each one. Light travels at the same speed for everyone, so every tick takes longer. At 80% of light speed the ship's clock runs at 0.6 of Earth's rate: a 10.6-year round trip to Proxima Centauri takes 6.4 years aboard. It isn't symmetrical, because only the traveller turns round. It has been measured: atomic clocks flown round the world on airliners in 1971 came back out of step with clocks that stayed home, by the amount relativity predicts. Explore → Time dilation flies the trip with a light clock for each twin.
What is a planetary alignment?
Several planets gathered on the same side of the Sun in our sky, so they share the evening sky (after sunset) or the morning sky (before dawn). It is never a straight line in space: the planets sit at very different distances in very different directions, and only from Earth do they look bunched. Five or more at once comes round every few months; six or seven is rarer, as on 28 February 2025, when all seven were in the evening sky. The tightest line-ups are often invisible, because the planets are bunched around the Sun and lost in its glare, as on 5 May 2000. Explore → Planet alignments draws a line of sight from Earth to every planet, lists the next parades from any date, and jumps to famous ones. The next planetary alignments →
Does gravity really bend light?
Yes. Mass curves space, and light follows the curve. Starlight grazing the Sun turns by 1.75 arcseconds, about the width of a coin seen from 3 km. Einstein predicted that figure in 1915, twice what Newton's gravity gives if light falls like a stone. The Sun normally drowns out the stars beside it, so the test waited for the total eclipse of 29 May 1919, when Eddington's expeditions photographed stars next to the darkened Sun and found them shifted outward by Einstein's amount. Today the same effect, gravitational lensing, is used to map dark matter around clusters of galaxies. Explore → Bending light draws the bend and the 1919 sky.
What happened to Apollo 13?
On 14 April 1970, 56 hours into the flight and about 330,000 km from Earth, an oxygen tank exploded in the service module and the Moon landing was off. The crew used the lunar module as a lifeboat and fired its engine to get back onto a free-return path, one that swings around the Moon and falls home on its own. They passed 254 km above the far side, farther from Earth than anyone had been, a record that stood until Artemis II in 2026, and splashed down in the Pacific on 17 April. Missions → Apollo 13 replays the loop in a view that turns with the Moon.
When is Halley's Comet coming back?
On 28 July 2061. Halley goes round the Sun every 75 to 76 years on a long, tilted orbit that runs the opposite way to the planets. In 1986 it rounded the Sun on the far side from Earth and was a poor sight; Europe's Giotto probe flew 596 km from its nucleus that March. In December 2023 it turned around 35 AU out, beyond Neptune's orbit, and it is falling back now. In 2061 it rounds the Sun on Earth's side and passes about half an AU from us. Missions → Halley's Comet replays both passes on its real orbit.
What was Shoemaker–Levy 9?
A comet that Jupiter captured and then destroyed. On 7 July 1992 it passed 25,000 km above Jupiter's clouds, close enough for Jupiter's tides to pull it into 21 pieces. Carolyn and Eugene Shoemaker and David Levy found the string of fragments in March 1993. Two years after the breakup, between 16 and 22 July 1994, the pieces hit Jupiter one after another at 60 km/s, leaving dark scars as wide as Earth: the first collision between two Solar System bodies anyone had watched. Missions → Shoemaker–Levy 9 replays the breakup, the two-year loop and the impacts.
What was 'Oumuamua?
The first object ever seen passing through the Solar System from another star. Pan-STARRS in Hawaii found it on 19 October 2017, five days after it passed Earth at 24 million km and six weeks after it swung round the Sun inside Mercury's orbit. It was moving too fast for the Sun to hold, 26 km/s even far away, so its path is an open curve rather than an orbit. It was small, elongated and showed no tail, and it has left for good. Missions → 'Oumuamua replays its path through the planets.
What is 3I/ATLAS?
The third known visitor from another star, found on 1 July 2025 by the ATLAS survey telescope in Chile. It is the fastest of the three, arriving at 58 km/s, and it came in almost flat along the planets' plane but going round the opposite way. It passed 29 million km from Mars on 3 October 2025, where spacecraft orbiting Mars photographed it, rounded the Sun on the far side from Earth, and passed Jupiter in March 2026 on its way out. Missions → 3I/ATLAS replays its path through the planets.
How close will Apophis come to Earth in 2029?
About 32,000 km above the ground on 13 April 2029, closer than the geostationary satellites. Apophis is a rock about 340 m across. Soon after it was found in 2004 it briefly looked like it might hit Earth in 2029; better tracking ruled that out, and in 2021 ruled out any impact for at least a hundred years. Earth's gravity will bend its path and stretch its year around the Sun from 324 days to about 423. It should be visible without a telescope from Europe and Africa. Missions → Apophis replays the pass at true scale, then the old and new orbits.
Could we push an asteroid away like in Armageddon?
A small one, with enough warning, yes: NASA's DART spacecraft rammed the asteroid moonlet Dimorphos in 2022 and changed its orbit. Warning time is what matters, because a small change in speed grows into a big miss over years. Ten years out, a rock the size of Texas, like the film's, would need a push of about 1 cm/s, less energy than one large bomb. With the film's 18 days it would need about 6 m/s, thousands of times the energy of every nuclear weapon on Earth. Sandbox → Armageddon lets you pick the warning time and the push, then plays it out in the real Solar System.
Can planets collide or be destroyed?
Yes. Bodies that meet merge — the larger absorbs the smaller — and comets can strike planets or the Sun. You can also delete any body from the inspector, including the Sun. The event feed narrates every impact, capture, and escape.
Can I see where the planets were on a particular date?
Yes. The simulator opens on today's sky, and the date under the play button moves every planet and the Moon to where they really were, or will be, on any day from 1800 to 2200. From there gravity takes over: play to move forward, rewind to go back, and the date counts along. The positions come from NASA JPL's published orbital elements; Earth and Mars line up within a third of a degree at every opposition checked from 1877 to 2035.
What are the controls?
Scroll or pinch to zoom, drag empty space to pan, click or tap any body to inspect it, drag a planet to move it to a new orbit. The bar above the sky holds the time controls, the date, zoom, the compressed/true-scale switch and the whole-system button. The panel on the left (a sheet at the bottom on phones) opens from Sandbox, Explore, Now or Games; the ☰ menu (top right) has Settings (scale, guides, labels, trails, miles or kilometres and the data table), Share, and Help with the controls; ⟲ Reset all (top right) puts the real Solar System back. Keyboard: P pause, hold Space for turbo, ↑↓ time rate, + − zoom, W A S D or the arrow keys pan, T tilt, 0 whole system, X data table, F fullscreen, M mute, Esc back out of the current menu or view.
How do I fly a rocket to a planet?
Open Games and pick Mercury, Venus, Mars, Jupiter or Saturn. The real Solar System keeps moving the whole time. Your rocket waits just off Earth: aim it, set the launch speed and launch, then steer it there: turn, and fire the engine. Nothing shows you the route; reach the planet and you have arrived.
What are the rocket controls?
On a computer, before launch ← and → aim, ↑ and ↓ set the launch speed, and Space launches; in flight ← and → turn the rocket and holding ↑ or Space fires the engine. On a phone, aim with ↺ and ↻, set the speed with the slider and tap Launch; in flight, ↺ ↻ turn and holding Thrust fires the engine. The time controls still work, and changing the speed of time doesn't change your score.
How are rocket flights scored?
Your time is the days from launch to reaching the planet: the fewer the better. The second record is how much of your fuel tank you used, launch and engine together: the less the better. Both are kept for each planet and go on the site's leaderboards.
Is it free?
Yes — free, in the browser, no download and no signup, like everything on this site.
Tonight's sky
Pages worked out fresh for today, each with its own scene in the simulator: tonight's Moon, the next full moon and eclipse, the planets lining up, the seasons, and the questions people ask most.
- Moon phase today
- Next full moon
- Next eclipse
- Planetary alignment
- Why do we have seasons?
- What if the Sun disappeared?
- How a gravity assist works
- The next Mars launch window
- How far is the Moon?
- How long does a message to Mars take?
- Jupiter's moons
- Lagrange points
Where is it now
Every spacecraft the Now tab follows: its distance from Earth and the Sun today, where it is on a map of the Solar System, and what it does next.
- Parker Solar Probe
- BepiColombo
- Europa Clipper
- Psyche
- JUICE
- Lucy
- New Horizons
- Voyager 1
- Voyager 2
- JWST
- ISS
- Hubble
- Tiangong
Sun, Moon, Mercury, Venus, Mars, Jupiter, Saturn, Uranus and Neptune maps by Solar System Scope, used under CC BY 4.0. Original maps projected onto shaded, rotating globes. Major-moon maps: NASA/JPL/Caltech/USGS; Titan’s atmospheric map is illustrative. Pluto uses New Horizons imagery (NASA/JHUAPL/SwRI); Ceres uses a Dawn surface mosaic (NASA/JPL-Caltech/UCLA/MPS/DLR/IDA). Black map gaps are unphotographed areas. Haumea, Makemake and Eris use AI artist impressions guided by observations of their ice and color; their exact terrain is unknown.