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Printable Frustration Rummy score sheet

All fourteen contracts printed in order — no more "what round are you on?" — with score columns for five players and the wild-card rule that stops most arguments.

Hand and Foot score sheet → Prints on one page — US Letter or A4. Save as PDF from the print dialog.

Frustration Rummy

2–5 players · two decks + jokers · deal 13
First through contract 14 wins
The fourteen contracts — complete yours to advance; one contract per round.
#ContractP1P2P3P4P5
13 sets of 3
21 set of 3 + 1 run of 4
32 sets of 3 + 1 run of 4
42 sets of 4
52 runs of 4
64 sets of 3
71 set of 3 + 1 run of 7
83 sets of 4
93 runs of 4
102 sets of 5
112 runs of 5
122 sets of 4 + 1 run of 4
132 runs of 4 + 1 set of 4
141 set of 3 + 1 run of 9
TOTAL

How it works

  • Two decks + jokers · deal 13 cards
  • Complete your current contract to advance; fail and repeat it
  • Runs are one suit; sets are one rank
  • Wilds never outnumber naturals in a meld
  • Score leftover cards against you when someone goes out
  • First through contract 14 wins
Frustration Rummy is a folk game and contract lists genuinely differ between families — some play 10 or 12 contracts, or different combinations. This sheet carries a widely played 14-contract list; if yours differs, cross out and write over. That is tradition, not error.
Limestone Games Frustration Rummy score sheet · free printable · limestonegames.com/printables/

How to play Frustration Rummy

Frustration is contract rummy at marathon length: fourteen contracts, completed in order, and you cannot move to the next until you've laid down the current one. Players end up rounds apart — which is where the name comes from.

The turn

Deal thirteen from a double deck with jokers. Each turn: draw (stock or discard), meld if you can complete your contract, lay off on the table once you're down, discard. Sets are three-plus of a rank; runs are four-plus in one suit. Wilds — jokers, and deuces where your family plays them wild — may never outnumber the natural cards in a meld.

Scoring and winning

The sheet's columns track both the contract each player is on and their points. When someone goes out, the others count their hands against themselves — the common values are 5 for cards up to 9, 10 for 10-through-king, 15 or 20 for aces and more for wilds, but families differ, so agree first. The first player through contract fourteen wins outright; points break ties and settle bragging rights.

About that contract list

This is the part to say plainly: Frustration is a folk game, and the fourteen contracts printed on this sheet are one widely played list, not scripture. Some families run ten contracts, some twelve, some swap a run of nine for two sets of five. If yours differs, cross out and write over — the sheet's job is ending the "what's round eight again?" argument, whatever your round eight is.

Frequently asked

Can you complete two contracts in one round? No — one contract per round, then you're laying off, not advancing.

What if you fail a contract? You attempt the same one next round while everyone who made theirs moves on.

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