The seven deals printed down the side — two books to start, the run of seven to finish — with two full games on one sheet and the card values at the bottom. Lowest score wins.
| Rd | Contract | P1 | P2 | P3 | P4 | P5 |
|---|---|---|---|---|---|---|
| 1 | 2 books | |||||
| 2 | 1 book + 1 run | |||||
| 3 | 2 runs | |||||
| 4 | 3 books | |||||
| 5 | 2 books + 1 run | |||||
| 6 | 1 book + 2 runs | |||||
| 7 | One run of SEVEN | |||||
| Total |
| Rd | Contract | P1 | P2 | P3 | P4 | P5 |
|---|---|---|---|---|---|---|
| 1 | 2 books | |||||
| 2 | 1 book + 1 run | |||||
| 3 | 2 runs | |||||
| 4 | 3 books | |||||
| 5 | 2 books + 1 run | |||||
| 6 | 1 book + 2 runs | |||||
| 7 | One run of SEVEN | |||||
| Total |
Liverpool is seven deals of contract rummy with a theatrical finish. Each deal's contract is printed on the sheet — you must lay the whole contract down in one turn before you can play anything else — and the deals climb from "two books" to the famous last hand: one run of seven cards in a single suit, using your entire hand, no spare discard. Tables go quiet on deal seven.
A book is three cards of a rank; a run is four or more in suit sequence. Jokers stand in for anything. When a discard goes begging, any player may buy it out of turn at the price of one extra card from the stock — the engine that inflates hands and scores alike.
When someone goes out, everyone else counts what's left: 5 for twos through nines, 10 for tens and faces, 15 for aces and jokers. Two full game grids fit on the sheet, so a rematch needs no second trip to the printer.
Is Liverpool the same as Contract Rummy? Nearly — the frame is identical, but the classic American list ends in "3 runs" where Liverpool demands the run of seven. Both sheets are linked below, so print the one your family swears by.
How many decks? Two decks with jokers up to about five players; add a third deck beyond that.