Progressive Rummy is the contract game whose round list varies most by household — so this sheet carries the standard seven contracts on one grid and a blank write-your-own grid beside it for the list your family actually plays.
| Rd | Cards | Contract | P1 | P2 | P3 | P4 | P5 |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 2 sets | |||||
| 2 | 10 | 1 set + 1 run | |||||
| 3 | 10 | 2 runs | |||||
| 4 | 10 | 3 sets | |||||
| 5 | 12 | 2 sets + 1 run | |||||
| 6 | 12 | 1 set + 2 runs | |||||
| 7 | 12 | 3 runs | |||||
| Total |
| Rd | Contract | P1 | P2 | P3 | P4 | P5 |
|---|---|---|---|---|---|---|
| 1 | ||||||
| 2 | ||||||
| 3 | ||||||
| 4 | ||||||
| 5 | ||||||
| 6 | ||||||
| 7 | ||||||
| Total |
Progressive Rummy plays exactly like the rest of the contract family: each deal sets a contract of sets and runs that must be laid down complete in one turn, discards can be bought out of turn for a penalty card, and when someone goes out, everyone else counts what's left against them. The "progressive" part is the climb — contracts (and in many houses, hand sizes) grow every deal.
Ask three families for the Progressive round list and you'll hear three lists — seven rounds or nine, ten cards or a hand that grows by one each deal. Rather than pretend there's one truth, the sheet prints the standard seven-deal list on the first grid and leaves the second grid blank for the list your table actually plays. Fill it in once, and it's your house sheet.
The deal's winner takes a zero; everyone else totals their remains — twos through tens at face value, faces 10, aces 15, jokers as agreed. Lowest total at the end wins the game.
We play eleven cards every round with wild deuces. That version has its own name and its own sheet — you're playing Shanghai Rummy.
Our last round is a giant run. That's the Liverpool finish — its sheet has the run-of-seven printed.